About This Game DescriptionDinosaurs Prehistoric Survivors is a Survival game combined with RPG elements set in an open world environment. The world of Dinosaurs Prehistoric Survivors changes as you grow, creatures migrate or go extinct, their behavior changes based on available resources and competition, Corpses decayed overtime, and many more! Giving you unique challenges that test your ability to adapt to the ever changing world. Aside from the world that continuously changes as you grow, Dinosaurs Prehistoric Survivors includes a variety of creatures from the small Chilesaurus, to the mighty Tyrannosaurus, and to the ever lurking Sarcosuchus with each having their own special traits. The creatures of Dinosaurs Prehistoric Survivors are modeled based on real world findings, giving them a sense of realism while also adding educational value to the game.Core Features Play as a prehistoric creature from juvenile to adult A combination of Survival and RPG elements Full open world with dynamic creature population 7aa9394dea Title: Dinosaurs Prehistoric SurvivorsGenre: Action, Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Arcupion ArtPublisher:Arcupion ArtRelease Date: 18 May, 2018 Download Dinosaurs Prehistoric Survivors .zip dinosaurs prehistoric survivors gameplay. dinosaurs prehistoric survivors. dinosaurs prehistoric survivors download gratis. dinosaurs prehistoric survivors скачать. dinosaurs prehistoric survivors free download. dinosaurs prehistoric survivors download The dinosaurs aren't realistic, they do too much damage, and it's too easy to be killed. Plus, there's no way to crouch, and everything takes too long to load. Not cool.. I would say its a good game, still needs time to improve. You have ways to make your dinosaurs faster, more health or stronger in combat. Its simple, easy to learn. So wish to see this game improve in time.4\/10-Controls-Really want a way to change the keys in settings.5\/10- Graphics- Could still be improved5\/10- Over all. very undevelopt game, slow as hell and cant chanfe the config keys. Where to begin, fun game, you die a lot, not many dinos to start off on the map so u have to find some, the attack graphics are TERRIBLE, basically you just much on stuff, half of the dinos are NOT AVAILABLE so you cant pick and choose, the tutorial is very bsic with poorly instituted graphics. That said this game still has potential and i would recommend as IF they keep going with this and spruce it up and fix some of the stuff.As of 12/21/2018 I REALLY want to change my review to NOT recommended. They havent really dont much with the dinos still die right off the bat even with a Trex...The graphics have gotten slightly better so im still gonna hold out and say recommend IF ON SALE>12/27/2018 Have changed my review to NOT RECOMMENDED at this time. This needs A LOT more work before i can recommend anyone spend money on it Pre-Release Post 1: Hi everyone,We wanted to let you know that we’re refining the game so that it will be ready for its early access release. Even though much of the features will be added at a later date, we wanted to make sure that the core features included runs smoothly.So, with that out of the way, as we’re working towards our Early Access release, we’ll be giving you guys some Pre-release info regarding the game, these will be spanned through multiple posts and will feature current development, concept, WIPs. Etc.Okay, so for this first post, we wanted to show you a repaint of our Utahraptor. Its currently still in WIP, but we’re confident that we could get this done in time. We changed the coloration to help create color variance among creatures. After re-assessing our creatures again, we see that most of them had a relatively warm coloration, such as red, yellow, or yellowish green. This is good as they are eye catching, but too much of this makes them less unique. As for the Utahraptor, we use this coloration so that it could look intriguing but subtle enough that it could be stealthy. We’re generally doing this for visual aspects rather than a technical one, still, what do you think?More updates coming soon!. Devlog 9: Hi everyone,As mentioned in our previous post, we are currently doing a complete overhaul of our models. This means that almost all of our models will be remade and reanimated from scratch, which takes a bit of time to accomplish. However, we wanted to let you know that we have finished remodeling our models and we will be showing them here in this devlog. Keep in mind, some of them have not been rigged or animated yet so the pose would be a bit off. As some of you might noticed, currently our models are based on dinosaurs from Cretaceous (early to late) North America. We do this because of two reasons. The first is that, doing this enables us to bundle additional dinosaurs based on their time period and location, which means that if we were to add additional creatures later on, unless they are from Cretaceous North America, we will not only give you the creatures themselves, but also an entirely new world, with a whole new ecosystem and challenges. The second reason is that, having a bundled approach to our creatures would make it much easier for us to balance the game because we know which role each creature takes, for example: Tyrannosaurus as an apex predator that hunts tanks, Parkosaurus as a small and easy prey, etc.A bit of a disclaimer though, we are not looking to make a full representation of the prehistoric world, because of this we must strongly emphasize that the biomes are not and may not be a correct representation. In a nutshell, we wanted to have full artistic freedom for the environments and gameplay elements, but we wanted each environment to have a specific set of creatures. Aside from the models, we have also done a minor overhaul of our environment so that they will not look disjointed with the new models. This includes better terrain textures, grass, image effects, and the addition of volumetric lighting. Here are a couple of screenshots of our models in the game.Currently volumetric lighting is performance intensive, especially with a map of this size, so we need to optimize this a bit further.The next step for us is to animate the remaining models and integrate them into the game. If everything goes accordingly, by the time our next post is up, the major update would have been live. This major update would be called the “Super Model” update.That’s currently it for this devlog, more updates coming soon!. Quick Fix - Patch 0.0.9.10: Hi everyone, Wanted to give you guys a little quick fix to help improve gameplay, here are the fixes:•AI Spawn time decreased, will make the world less empty•Dynamic target highlighter. Target highlighter will adjust its size based on target size•Fur shader implemented. Devlog 7: Hi everyone,For a couple of weeks we’ve been focusing our efforts on integrating the triceratops to the game, and we’re excited to say that it has been successfully integrated to the game. However, at this moment, we’re not confident enough to set this live to the public branch as it still needs a bit more testing and tweaking, mainly the animation and population system. Because of this, we have made the triceratops available to the devlab branch through Update 0.1.0.1.S.1. Find out more about this update in the DevLab Info and Discussion. We’re really excited to hear your thoughts and feedback regarding our newest character before we set this live for the public. Aside from the triceratops, we’ve also made some new things to help differentiate its playstyle with the tyrannosaurus. One of this is that edible plants will give out XP points when eaten, with plants having higher toxicity level giving out more XP points, this will make the playstyle of triceratops less aggressive and more defensive compared to the tyrannosaurus. We’ve also integrated unique AIs. Unique AIs are rare variant of a species native to the region. They are extremely rare and when killed they will give more XP points compared to their casual counterpart, however, they are much stronger so be cautious when engaging them in combat. That’s currently it for this devlog and more updates coming soon!. Devlog 13: Hi everyone,Wanted to give you a brief update to what we’ve been working on these past few weeks.As was mentioned in our previous devlog, we have decided to add more dinosaurs to the game using the “base and derive” method. This method uses the already existing dinosaurs as bases for the newer ones, which enable us to save time while also retaining quality for the models. To our surprise this method is much more effective than we have originally anticipated, enabling us to add dinosaurs we thought were not possible before. Because of this we managed to increase the number of dinosaurs in the game from 10 to 30. Here is a video showcasing the newly added dinosaurs to the game.https://www.youtube.com/watch?v=u-gGJG2ZIOoWith the number of dinosaurs in the game finalized and ready, we will now move forward to creating part 3 of our campaign update, which will hopefully be available soon.More updates coming soon.
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